![]() Steel production becomes available when you get Tycoon Engineers. Steel is made from Iron in the Steelworks. Steel is required to build more advanced Tycoon ships and advanced Tycoon buildings such as Nuclear Power Plants. Concrete production becomes available when you get Tycoon Employees. Concrete is made in a Concrete Factory by combining Limestone and Sand. Glass production becomes available when you get Eco Engineers.Ĭoncrete is required to build the sturdier Tycoon Buildings. Glass is made with Limestone and Sand in a Glassworks. Glass is required to build most advanced Eco Buildings. Wood production becomes available when you get Eco Employees. Wood is an easily produced renewable resource available to the Ecos, and used in most advanced Eco Buildings. In production chains: Tools (Eco), Tools (Tycoon), Weapons, Heavy Weapons, High-Tech Weapons, Laboratory Instruments Iron is refined by the Iron Smelter and is needed for the production of tools, munitions, and steel, heavy weapons, some ships, and high-tech weapons. They are produced by the Munitions Factory from Iron. They are also needed for the construction of combat aircraft at the Airport. They are needed for construction of war ships in the Tycoon Shipyard and Eco Shipyard. Weapons, also known as munitions, are vital for your navy and air force. In production chains: Tools (Eco), Tools (Tycoon) This crucial good is produced at the Tools Workshop from Iron. ![]() Tools are required for the construction of most buildings, as well as for upgrades and promotions of residences. In production chains: Building Modules (Eco), Building Modules (Tycoon), Building Modules (Tech) The second way is to recycle it with an Underwater Recycling Station. You can produce modules in two ways: First you can produce it with a Smelter. Nearly everything in the game uses these modules, with the notable exception of all the buildings in the Building Modules production chain, which only require tools. If it goes up, and happens to be a building, it probably needs Building Modules. These goods are typically used in the construction of buildings.
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![]() Ultimately Big Trouble in Little China is a movie that survived thanks to the home video market and for that we can only be grateful. Similarly the action, although remarkably quaint by today's standards in both its look and execution, is a surprisingly accurate foreshadow of the current Hollywood move toward the more graceful, balletic chaos exhibited by movies like The Matrix and Crouching Tiger, Hidden Dragon. While Wang has the knowledge, the skill and the courage to make him a true classic hero figure, Jack lags behind, being brash, ignorant and of little actual use in a fight. Despite receiving star billing, Russell's Jack is actually a sidekick to Wang. The true dynamic of this relationship is a wonderfully post modern slant on the cliché buddy dynamic that existed in the 80's and it was done long before post modernist humour became truly fashionable in films (the most obvious example of post modern piece of cinema being Scream). Take the relationship between our 'hero' Jack and his 'sidekick' Wang. In terms of its style and the underlying comedy behind the piece, Carpenter's loving part tribute, part send up of all things Kung Fu was way ahead of the curve in every important respect. The reason for its failure is really incredibly simple. ![]() While many of the movie's fans find this difficult to understand I do not. Despite such positive remarks, Big Trouble was perhaps one of Carpenter's biggest commercial flops. Some of the scenes between these three are pure comic genius, as Dun and Cattrall rattle out plot information at a rapid staccato pace while an increasingly bewildered Russell tries desperately to keep up. ![]() Another wonderful turn comes from an appearance by a young Kim Cattrall (of Sex and the City fame) as Gracie Law, a downmarket lawyer with an ability to talk at incredible speed. Russell gives his very best wise ass shtick as Burton, the confused have a go hero who's so out of his depth he should really be fish bait, while Dun excels with a character who is consistently more heroic and capable than the lead. Although the actual story may be incredibly absurd and at times suffers from some rather obvious gaps of logic, the dialogue never fails to sparkle. Carpenter balances everything so perfectly that it's a wonder his career took such a slide. ![]() In such movies, normally the dialogue, and subsequently the acting suffer from a lack of any real attention. The plot (such as it is) moves at an incredible pace and the film rarely slows to take breath as it rolls from one action set piece to the next. If there's one thing you can say about Big Trouble, it's that it's action packed. All this occurs within the first fifteen to twenty minutes. The pair soon find themselves caught in the middle of gang war that takes on a decidedly mythical bent and are forced to flee while Jack's truck is stolen. Things quickly go south however when a band of street punks kidnap the girl and the motley duo set off in pursuit. Loud mouthed truck driver Jack Burton (played by Carpenter's long time collaborator Kurt Russell) arrives in San Francisco's Chinatown where he agrees to help out old friend Wang (played by Denis Dun) by driving him to the airport to pick up his green eyed fiancé. Carpenters movies are probably some of the most under appreciated pictures of recent cinema history on a commercial level, and none more so than perhaps one of his finest, the delightfully absurd action movie Big Trouble in Little China. Following his resounding success with Halloween he went on to direct a number of quirky yet excellent movies that began to tail of toward the end of the 80's with the release of such dross as Prince of Darkness. Despite his recent slide into mediocrity, John Carpenter is responsible for what could be termed some of the biggest cult movies of the 1980's. ![]() Some, though, realized they can hold the controller with the outer grips and use their index fingers for the R and L triggers, middle fingers for the Z-trigger, right thumb for the right-hand buttons, and left thumb for the D-pad and (stretching) analog stick, without changing hand positions. This design is controversial, as by its nature it generally prevents the use of all of its features with the player's hands in any one position the D-pad, L-shoulder, analog stick and Z-trigger cannot, generally, all be used at the same time as it typically requires the player to switch hand positions, taking the hands off of the key directional controls. ![]() Very few games use the directional pad exclusively two examples are the 3D puzzle game Tetrisphere and the side-scrolling platformer Kirby 64: The Crystal Shards. In some games such as Mortal Kombat Trilogy, the control stick and directional pad are interchangeable. This setup allows dual-analog control on some first-person shooters such as Perfect Dark. Additionally, though the controller was not designed with this setup in mind, one controller can be held in each hand with a thumb on each analog stick and index fingers on the Z trigger. Finally, the controller can be held by the center and left-hand grip, allowing for a combination of the D-pad, L shoulder, analog stick, and Z trigger, as was implemented in GoldenEye 007. It can be also held by the center and right-hand grip, allowing the use of the single control stick, the right hand-buttons, the "R" shoulder button, and the Z trigger on the rear (but not the "L" shoulder button or D-pad). This style was intended to optimize play in 2D games by emulating the setup on the Super NES controller. First, it can be held by the two outer grips, allowing use of the D-pad, right-hand face buttons and the "L" and "R" shoulder buttons (but not the Z trigger or analog stick). The controller was designed to be held in three different positions. They're the buttons that get high traffic." : 12 That's why the A and B Buttons are placed for easiest access on the new controller and why they are larger than the other buttons. Nintendo of America's head designer, Lance Barr, said that the design studies revealed that "most games use a few buttons for most of the main controls, such as jumping and shooting, or accelerating and braking. During development, the first mock-up was created out of clay. The sculpted shape of the radical new Batarang-like controller was so complex that it couldn't even be modeled on a computer. TIP: Many (web) games shows which buttons which are used.Lance Barr, the head designer at NOA, worked with the NU64 design team in Japan on the controller. Click "Next >" add another button, or "OK" to finish. Now press the physical button on your controller that you want to assign, and then click the key on your keyboard that you want to link to. There will appear a pop-up that asks for the Joystick button and a key. This is done by the right of the screen "Add" button. You will be able to assing a number or letter to a button. Then click the bottom left "Add" button, you will see that there will appear a "New Config". First connect this controller to the PC and wait until it is recognized. Of course you can create your own mapping. (you can check this for example in notepad or Word). By clicking on the left side to "NES Controller" it will be activated and you will see that when you press the first button the letter "x" appears. Below is an example of the NES controller. Via File > Load (Ctrl+O) you can open the mappings made by us. That's it! Optional: using the ready-to-use mappings ![]() Be sure to start J2K after connecting the controller. Net Framework 3.5) you can move J2K.exe to a separate folder and start J2K by click on J2K.exe. Net Framework 3.5 is already included in Windows 7 and later.Īfter installing Managed DirectX Runtime (and. The Setup for Managed DirectX Runtime is included in the J2K download. In order to use J2K, you need to have Managed DirectX Runtime and. Mapping for retrolink SNES controller (optional, right-click > save as).Mapping for retrolink NES controller (optional, right-click > save as).We have made a short how-to and ready-to-use mapping for users of the NES controller and Retrolink SNES controller. J2K is a simple freeware program that inputs a (usb) to convert game controller to a number or letter. You want to usa a usb controller or retro controller to play games that are originally only suitable for a keyboard like flash-based games or just want to play a game on the web? ![]() Both films clearly blew their budgets on cast costs and explosive squibs, leaving very little left over for the CG effects departments, but honestly, that just adds to their respective charms. On the dawn of a historic peace treaty, Capitol police operative John Cale (Tatum) takes his daughter on a tour of the White House. Tatum and Foxx are a fun team, and they ensure the film's best categorized as an action/comedy. Bloodless mayhem and nods toward political correctness follow, but it all comes with solid action beats, immense silliness, and epic amounts of cheese. White House Down pares down the outside action and begins its assault from inside the building. Butler revels in the brutality he dishes out to the intruders, and old-school Cannon Films fans like myself will enjoy the callback to action movies of decades past. streets and slaughter dozens more while gaining access to the White House. The carnage starts twenty minutes in as North Korean terrorists mow down people in the D.C. Olympus Has Fallen has personality but is purely interested in the action – bloody, violent, foul-mouthed action. I love both movies equally for different reasons.
![]() Ends the game for the nation you entered in the cheat code. Cheat damage -500 Defeat a nation “cheat defeat” plus the nation’s name or color. This either increases or decreases the damage done to a building. Cheat add 2 pikemen blue Damage to building “cheat damage” then + or -, and then a number. Creates a new building(s) or unit(s) wherever the mouse cursor is located for the named nation. If no number is entered then only one will be created. Cheat add 2 pikemen Create a unit or building for another nation “cheat add” plus the number of items plus the name of the unit or building plus the color of the nation. Cheat finish Computer controlled nation “cheat computer” plus the nation’s name Changes the specified nation from player to computer control Cheat computer Koreans Create a building or unit “cheat add” plus the number of items plus the name of the unit or building Creates a new building(s) or unit(s) wherever the mouse cursor is located. Cheat diff 2 Complete a building “cheat finish” Finishes the selected building or finishes the next building in the build sequence. Changes the difficulty level of the game with zero being the easiest level. Cheat library 3 Greeks Change the difficulty level “cheat diff” plus difficulty level. Increases all the tech levels to the specified level for the named nation. Cheat library 3 Change tech levels for another nation “cheat library” plus the level number plus the nation name or color. Increases all the tech levels to the specified level. Cheat civic military 4 Greeks Change tech levels “cheat library” plus the level number. Cheat civic military 4 Change civic level for another nation “cheat civic” plus the civic name plus the nation’s name or color Moves another nation to the named civic level. Moves you to a different age Cheat age 4 Aztecs Change civic level “cheat civic” plus the civic name plus a number Moves your nation to the selected civic level. Adding a nation name or color to the end of the command changes the age for that nation. The age is represented by a number, with zero being the Ancient Age. Cheat ally Joan of Arc Cheat ally blue Change ages “cheat age” plus the age. Cheat timber +500 Alliances “cheat ally” plus the nation’s name or color. Resources are timber, food, metal, wealth, and knowledge. Adds or takes away resources to or from what resources you already have. Cheat resources all +1000 Add/subtract resources “cheat resource” plus a resource name plus a number. The wild bird serves no purpose but it’s fun! Cheat Code Comments Examples Add to all resources “Cheat resources all” plus a number For example, adding 1000 to the end of the command adds 1000 to all five resources in the game. You can add resources, turn an enemy into your best buddy, change tech levels, and even add a wild bird wherever you want to. ![]()
![]() ![]() On its own, blindly training different Digimon to unlock and discover new Digivolution routes is addicting, and sitting down with a spreadsheet and a notebook to train your way to a specific powerful Digimon is doubly so. It’s entirely possible to dump a significant amount of time into the Digivolution trees alone while more or less ignoring the rest of the game. If your partner doesn’t meet the requirements for any of its next possible stages within a set amount of days, it’ll collapse, die, and be reborn once again into an egg of your choosing, each time with a slight boost to its stats. From there, Digimon ‘Digivolve’ through six total stages, most of which offer multiple possible Digivolutions depending on how players have raised their partners and which of six statistics they’ve trained. Initially, players are given their choice of ten eggs that will hatch their first pair of baby Digimon. There are 217 possible partners in Next Order, and chances are you won’t see all of them. Right from the start, players are given two partner Digimon but the exact kind of creatures they’ll raise is entirely dependent on the training decisions players make. But even then, it feels more like a welcoming reimagining of the original rather than a decade-overdue continuation.Īt its core, Next Order is more about raising and training Digimon than it is anything else. Just like in Digimon World, one of the primary goals of Next Order is to explore and track down new residents for a growing city. The gameplay, structure, and even sound effects all call back to the most memorable elements of that original game. Next Order is, in many ways, an homage to the first Digimon World. Despite this, Next Order‘s is still a decent port, and it is thankfully is free from the comically error-ridden textboxes that plagued the last Digimon localization attempt. This never manifests in anything outright game-breaking, but lackluster special move animations and jumpy transitions between day and night cycles never let you forget that you’re actually just playing a Vita game. While the cartoonishly stylized world favored in recent Digimon games doesn’t look out of place on the PS4, the game is littered with small little hiccups that remind players that what they’re playing isn’t taking full advantage of the platform they purchased it for. While it’s unlikely that this absence was noticed by Vita fans, those picking up the game on PS4 are sure to notice Next Order‘s origins as a handheld port. But unlike Cyber Sleuth, Bandai Namco decided not to offer the game on the Vita in the West. Like Cyber Sleuth before it, Next Order was first released for Sony’s neglected PlayStation Vita handheld in Japan and then re-released for the PlayStation 4. One year later, Digimon World: Next Order was localized and suddenly all of my prayers were answered.ĭigimon World: Next Order (PS4 ) Last year’s Digimon Story: Cyber Sleuth offered a taste of what a modern game in the series could look like but the dual PlayStation 4 and Vita title felt like a Persona game rather than the distinctly Digimon experience I had been hoping for. There was something uniquely charming about the first entry in Digimon World series that the decade and a half of Digimon role-playing games, cart racers, and arena fighters that followed couldn’t match.Īnd while Japan has had a steady flow of Digimon titles, western fans have had to endure nearly a decade without a single new RPG. I’ve been jokingly crediting the original Digimon World as my all-time favorite game for years, all the while secretly hoping that someone would agree with me and reminisce. ![]() This picture was taken next to the cottage, shown below. ![]() There are two windows in the middle and two doors on either side. The stairs inside the Lodge look the same, and are used several times by different characters.Īs Ginny is running away from Jason, the back of the Lodge is shown. ![]() The porch has been screened in since filming, and a supporting beam added in the center. In the movie, there were stairs and a handrail, and this is where Paul goes to scold Ginny for being late. This smaller building behind the main Lodge was used as Paul's cabin. Here is another shot of the Laurel Lodge, showing some of the plant overgrowth near the area. Very little of the structure has been changed since filming. The Laurel Lodge was the main building used by the counselors, and can be seen in several shots throughout the movie. It is unknown whether a buyer was found or if the house has been torn down recently or not. In early 2004, the owners of the property tried to sell the house and have it removed. In April of 1955, the lodge was renamed the 'Bromica Lodge.'" Note: This is a private residential property, so please do not disturb the owners and be courteous and respectful of the area. Laurel Lodge - "This 2-level structure was built in 1915, originally as a hunting lodge and was named the 'Sassacus Hunting Lodge' in 1936. It is now a private residential property.Īdditional shots around the Friday the 13th: Part 2 film locations sent in by fans like you! This picture is of the land and road where the building used to stand. It burned down over 20 years ago, only a few years after filming. The casino where the counselors go to party was located on West Shore Road, in New Preston. The gas station has been converted into a regular shop, and it is currently J. In the postcard you can see the gas pumps and the brick walls that are painted white in the movie. The building in the middle is a reverse shot of the gas station where Jeff and Sandra park their truck. This New Preston sign can be seen off of Route 202, and will take you to the downtown area where they filmed the payphone scene.īong Tokin' Chuckles purchased this postcard on the left showing New Preston, circa 1931. The first shot of the movie after Alice's prologue shows Jeff and Sandra coming up a road to Main street. The towns of New Preston and Kent are on the West side of the state, near the New York border. The Litchfield County area of Connecticut was chosen as the location for Friday the 13th Part 2. Filming Locations: New Preston, CT & Kent, CTĪfter the success of the first Friday the 13th film, the producers were eager to make a sequel. Similarly, one of the major themes surrounding Red Alert 2 questions what would happen if Soviet Psionics research yielded results.The Red Alert series uses Tesla coils in ways that were once thought possible.They become more American-centric in the second game, as US mainland is invaded by the Soviets. Tanks in Aftermath, Terrorists and Demolition Trucks in 2, and Yari Minisubs in 3 Please add tropes relating to one specific game to that game's page. With Watchkeeper primarily operating in the land environment, it is the Army, rather than the RAF, who are responsible for operating the aircraft.Please note that this page is for tropes that cover multiple games in the Red Alert series. The 47th Regiment Royal Artillery based at Larkhill, Wiltshire is responsible for Watchkeeper, with troops from that regiment being trained in how to safely and effectively operate the system. The system has undergone rigorous flight testing in west Wales and is certified to operate safely in UK airspace. The Watchkeeper system was built in the UK by Thales, with a UK supply chain supporting British manufacturing jobs. Within Watchkeeper’s laser sub-system are a separate target marker, designator, and range finder to assist in identifying different assets. Identifying assets on the ground is a primary function of Watchkeeper and it is fitted with radar technology and a ground movement target indicator. The system has a range of sensors and infra-red full motion video cameras, able to operate at day and night. It is built to operate in range of ground and air conditions and is equipped to support a wide range of military and security missions. Watchkeeper it is an autonomous system that always requires a ‘human in the loop’ to authorise all aspect of its operations. It is a versatile aircraft which can be used in warfighting as well a wide range of other scenarios. This can be networked to senior commanders and analysts as well as streaming imagery and radar pictures to troops on the ground. Watchkeeper is an intelligence, surveillance, target acquisition and reconnaissance (ISTAR) asset, that can collect, process and disseminate high quality imagery intelligence. To increase its survivability, the Apache is fitted with a state of the art, fully integrated Defensive Aid Suite to protect the aircraft and crew. Range and endurance can be increased using wing-mounted fuel tanks to provide a more persistent presence across a wider area. In addition to the Longbow radar, the aircraft is equipped with optical and thermal imaging sights that are used to visually identify potential targets and pilot the aircraft at night and in low visibility conditions. It carries a mix of weapons that include a 30mm chain gun, 70mm rockets and Hellfire missiles to provide choice for the commander and flexibility during the mission. Using the distinctive Longbow radar located above the main rotor blades, the Apache can detect and classify up to 256 potential targets, display 128 of these to the crew and prioritise the top 16 threats, all in a matter of seconds. The Apache can operate in all weathers, day or night and has significantly enhanced the Army's Air Manoeuvre capability. Designed to find and destroy air defence units, tanks and armoured vehicles, the Apache attack helicopter has utility beyond its primary role, capable of a wide range of battlefield tasks that include Intelligence, Surveillance Target Acquisition and Reconnaissance (ISTAR), Escort/Force Protection and Command and Control (C2). |
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